Archive for March, 2010

Become rich and famous

Monday, March 22nd, 2010

Just a week ago we launched our Facebook Wrapper and provided you with tools to publish your games on Facebook easily. Now it's time for you to finally earn some money with your finely crafted game.

Add buyable items in your Platogo backend. Then you can start selling in-game items and upgrades to gamers with just one line of code.

     PlatogoAPI.microtransactionService.buyItem( "tunnels", 1, buyItemHandler );

That's all there is to it! Gamers can now buy items directly within your game.

To be notified when a gamer buys an item from the shop, just add a callback:

     PlatogoAPI.registerBuyItemCallback( buyItemHandler );

For more detailed examples please have a look at our API Documentation:
MicrotransactionService.buyItem
PlatogoAPI.registerBuyItemCallback

If you have any questions, ideas or problems please use our feedback forum. We love to help!

Meet us at the GDC + FGS

Monday, March 8th, 2010

Jakob and Florian are attending this year's Game Developers Conference and Flash Gaming Summit in San Francisco and would be glad to meet up with developers who are interested in bringing their games on Facebook.

We will wear our legendary blue t-shirts so we'll be easy to spot :)
Feel free to drop us an email at hello AT platogo DOT com to arrange a meeting.

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Socialize your games and bring them to Facebook

Friday, March 5th, 2010

It's a great time to be a player and developer at Platogo!
We've listened to you and we are now bringing more games to Platogo by putting more effort on providing tools for game developers.

If you are a game developer, read on because we have excellent news for you.
You can now enhance your flash games with social featuresĀ and bring them to Facebook easily using our wrapper.

Platogo Wrapper

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