Archive for April, 2010

A new layout? We haz it!

Thursday, April 22nd, 2010

We have received a lot of positive feedback on Platogo's layout and design in the past. However, our change of direction (from an online gaming portal to a service provider for game developers) also required to rethink the layout of our website. As a result, we decided to do a step-by-step revision of our design in order to better meet the needs of game developers.

You may have noticed that our startpage has already changed some weeks ago. Today, we launched the redesign of the Developer and Edit Game Area. The new Developer Center contains a bunch of entertaining texts on Platogo's new features and benefits. It's definitely worth reading! Concerning the Edit Game Dialog, we managed to replace the rather complicated, tabbed overlay by a clearly arranged page including all the information needed. Just log in and try it out!

In the next few weeks, we will continue with the redesign of the remaining pages. Please be patient with us, as we are still a small team with a busy schedule.
By the way - one thing that will definitely remain, are our lovely Platogo mascots!

Any feedback on our new layout and content is highly appreciated, we would be happy to hear from you!

Challenge your friends

Tuesday, April 13th, 2010

We are proud to announce the release of challenges – our latest & greatest feature. Challenges allow users to send their scores to friends for competing. Finally you'll be able to answer the big question: who among your friends is the better player?

Game developers get this great functionality without having to lift a single finger. Our Social Bar will automatically enable users to send challenges based on the scores they've submitted recently.

This means that every Platogo game published on Facebook has support for challenges from this very moment on! Try challenges for yourself and see if you can beat your friends in a head-to-head competition.

We've had a hard time concentrating on work ever since we had a playable version of the challenges system implemented. We've been too busy trying to beat each others' scores. =)

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