Archive for the ‘Community’ Category

Socialize your games and bring them to Facebook

Friday, March 5th, 2010

It's a great time to be a player and developer at Platogo!
We've listened to you and we are now bringing more games to Platogo by putting more effort on providing tools for game developers.

If you are a game developer, read on because we have excellent news for you.
You can now enhance your flash games with social features and bring them to Facebook easily using our wrapper.

Platogo Wrapper

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We loose (no, that’s not a typo)

Thursday, February 18th, 2010

Upon many requests from developers and gamers we decided to loosen the publish restrictions for games on Platogo. Previously, games had to have a level-editor which excluded a good deal of great games that wouldn't fit into the scheme of level-creation.

Now we accept ALL games (that are family-friendly and have a high score integration). Tataa!
The first games making use of this are already online. Check out the unique & very refreshing coign of vantage by our friends at bobblebrook and the very addicting L.A.2 by well-known indie developer Kenta Cho.

Stay tuned! There's more great stuff that we'll announce soon. (maybe around the GDC *hint*)

Adobe + Alpenflash = Flex Camp

Wednesday, November 12th, 2008

First Flex Camp in Austria

David Höller (Illustree), Dieter Hovorka (Adobe), Christoph Atteneder (Nullstars), Tom Krcha (Adobe), Florian Landerl (Nullstars)

Last Thursday Christoph & Florian, partners at Nullstars and founders of Alpenflash (Adobe Flash User Group Austria), organized the first Austrian Flex Camp with the help of Adobe. It was held at the office of bwin and was a huge success with 77 attendees watching multiple sessions on Adobe Flex Technology. The camp ended at 23:00 (11:00 PM) but the aftercamp party at the FLEX CAFÉ/DISCO in Vienna Downtown lasted until the early morning hours.

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