Archive for the ‘Development’ Category

Socialize your games and bring them to Facebook

Friday, March 5th, 2010

It's a great time to be a player and developer at Platogo!
We've listened to you and we are now bringing more games to Platogo by putting more effort on providing tools for game developers.

If you are a game developer, read on because we have excellent news for you.
You can now enhance your flash games with social features and bring them to Facebook easily using our wrapper.

Platogo Wrapper

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We loose (no, that’s not a typo)

Thursday, February 18th, 2010

Upon many requests from developers and gamers we decided to loosen the publish restrictions for games on Platogo. Previously, games had to have a level-editor which excluded a good deal of great games that wouldn't fit into the scheme of level-creation.

Now we accept ALL games (that are family-friendly and have a high score integration). Tataa!
The first games making use of this are already online. Check out the unique & very refreshing coign of vantage by our friends at bobblebrook and the very addicting L.A.2 by well-known indie developer Kenta Cho.

Stay tuned! There's more great stuff that we'll announce soon. (maybe around the GDC *hint*)

Platogo goes Facebook

Wednesday, January 20th, 2010

Just a few weeks ago we started experimenting with the integration of one of our games into Facebook. Quick progress was made and we already have made a few fans. Our conclusion: giving all our fellow Platogo developers the opportunity to easily publish their games on Facebook without any changes.

What does this mean for you gamers out there? It means that in the not too distant future most Platogo games will be available on Facebook too. But one step at a time: Right now we have two games online for testing purposes – Whac-A-Pal and Veggie Snake.

Below each game we have a score- and achievement board to make it easy and fun to compete with your friends. Expect more features soon.

Check out two screenshots of the current version:

Compete and play with your friends

You are instantly notified when you win an achievement

Of course we are constantly trying to improve your Platogo experience on Facebook and we would love to hear your feedback in our forums. Additionally we've started a survey to make Platogo the best place to play together online.

Go for the win!
By the way: There's a new chance to win. This time the prize is the award-winning indie game World of Goo. Check it out on our Rising Star Contest page.

Genie in a bottle

Wednesday, May 13th, 2009

Pixel BenderDuring the development of one of our new games for Platogo we got our hands dirty with Adobe´s Pixel Bender technology. In short, Pixel Bender is a technology to create programmable effects that run fast. They can be used for Flash, Photoshop and After Effects. You can create awesome effects with just a few lines of code. As a simple example we tried re-creating Apple´s Genie Effect for windows closure. (more...)

Dependency management for ActionScript projects

Wednesday, November 12th, 2008

Apache IvyManaging source code dependencies is a burden you are confronted with in nearly every project in your daily life as a developer.

There are different strategies how to solve this dilemma. I´ll give it another try and will show you how you can overcome all this problems in ActionScript 3 projects through the usage of Apaches Ivy.

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