Archive for the ‘Games’ Category

Kick it like Figo!

Monday, September 26th, 2011

In cooperation with Laola1.at, Platogo recently launched its first big mobile application for UniCredit, the official sponsor of the UEFA Champions League. The game has been developed with Unity (and Flash) and is freely available on the web, Facebook, iOS and Android.

Web: http://www.take-a-ticket.eu
Facebook: http://apps.facebook.com/take-a-ticket-eu/
Android: https://market.android.com/details?id=eu.unicredit.mkt.takeaticket2011at

Use Luís Figo's shooting power to destroy various constructions with your football and win tickets for Champions League football matches. You can take part from Austria, Germany and Italy. Good luck in winning those tickets!

The best things come in threes.

Wednesday, July 13th, 2011

We have been very busy developing during the last weeks - so today, we can proudly announce the launch of three new Platogo games. Needless to say, that all of them make use of Platogo services in order to be integrated into Facebook.
The two Flash games use the Platogo Wrapper to add social features like friends scores, challenges and achievements. The Ruby on Rails App has easily been built as a Social.io application.
Enjoy!

Nachts im KHM (Night at the Museum)
Flash Game for the Austrian Museum of Fine Arts

Explore the famous paintings of the Austrian Museum of Fine Arts with your pocket lamp. You can win annual passes for the KHM and tickets for special nighttime guided tours. The artworks change every week and you even have the possibility to compete as a team together with your friends. The game may be played on Facebook or on the KHM's website (with your Platogo login data).

Zipfer Frequency
Flash Game for Zipfer (Austrian beer brand)
Agency: Draftfcb Partners

Recognize your Facebook friends' profile pictures and defend your tent against strangers. You can win 100 tickets for the FM4 Frequency Festival 2011.

ÖBB Sommerticket (Austrian Railsways' summer ticket)
Ruby on Rails Facebook App for the Austrian Railways
Agency: Draftfcb Partners

While you're away with ÖBB summer ticket, it's open house at your parent's place! Show the community how hard mum and dad can rock! Upload pictures or videos of your old folks partying and vote for the best submissions. You can win VIP tickets for the Snow Break Europe 2011 and annual concession tickets for the Austrian Railways.

Play BusMeister and Improve Public Transportation

Wednesday, April 6th, 2011

Platogo just released a new game, BusMeister, based on the Platogo Wrapper. In BusMeister players improve public transport service by applying tools such as bus stops, traffic signals, bus lanes, larger buses, etc. to a bus route. BusMeister starts simply by having players place bus stops evenly on a short section of street and gets progressively harder - in the last level players need to design a route for a blank street.

It supports all the features of the Platogo Wrapper (Highscores, Levels, Challenges, Achievements, and more). BusMeister is part of GreenCityStreets, a project designed to encourage people to learn about sustainable transportation and encourage them to get involved in improving their local transport systems. BusMeister teaches players about public transport so that they will be more likely to support controversial improvement projects such as bus lanes and transit priority.

GreenCityStreets also provides a forum where players can discuss real ideas for improving public transport in their cities and a best practices library where they can learn more about public transport. GreenCityStreets uses our new product social.io to create a platform about public transport for all people around the world.

BusMeister is the first game by GreenCityStreets. Once the game and forum are established, GreenCityStreets will add applications for other forms of sustainable transportation including biking and walking. Transport agencies and planning consultants can also use customized versions of BusMeister to help facilitate public participation in planning studies.

New Features for Highscores

Friday, January 21st, 2011

Today we want to announce some cool new features for our developer community:

  • Digits: now you can set up scoreboards with digits, that means if you submit a score of 10025 with digits = 2, we'd display that value as 100.25 in the scoreboard
  • Score Data: with every score that you submit you can simply attach a data object. In a racing game you could use that data to display ghost driver
  • Unlimited scoreboards: now you can define as many scoreboards to your games as you want
  • Export User Data: now you can conveniently export users data from the monthly and all-time scoreboard to CSV in the backend.
  • Show in Socialbar: now you can specify which scoreboards should show up in the Socialbar.

We hope you like all those new features

Your Platogo Team

Rediff joins Platogo’s family of supported networks

Monday, September 13th, 2010

You've never heard of Rediff? Though the site is still rather unknown, it is one of the most established sites within India. And they line up to become the biggest Social Network in that part of the world. Given that India has one of the biggest populations in the world, there's a enourmous potential for game developers. Platogo cooperated closely with Rediff to bring you, your games and millions of people in India together. We've set up an article in the Platogo DevCenter that shows you how easy it is to bring your game to Rediff.

Facebook recently simplified their developer dashboard. Therefore, we've updated the article on how to publish your Platogo game on Facebook to reflect these changes. Now it's easier than ever to bring your games to Facebook using Platogo.

Get ads into your games

Thursday, July 29th, 2010

Recently, we decided to loosen up our restrictions on ads in games that use the Platogo API. This means, that you as a Platogo developer are now free to use the 3rd party ads solution of your choice to earn money from ad revenues, e.g. CPMStar or Mochi Ads.

We will continue to display banner ads around the game but at the moment there’s no ad revenue sharing with developers. However, we think this makes things easier & more transparent for developers: ads in your game are and always be 100% yours.

Don’t forget, that there's good cash in item sales too! Use our built-in shop solution to further increase your revenue by selling virtual goods or game upgrades. You'll still get a fixed 70% of net revenue, i.e. transaction value minus transaction fees and taxes. (And yes, we're always pushing our payment partners to keep transaction fees as low as possible – it's in all our interests!)

Games Galore

Monday, June 28th, 2010

We're proud to announce that there are several great, new games on Platogo. Play them now on Platogo or directly on Facebook: String'Em In, Drive 2, Kyobi, Contentric & Solitaire 2. Also, check out some of the Platogo classics that have recently been released on Facebook like Trapdoorer & train your brain.

In the meantime we've been busy rewriting our Facebook integration to fully make use of their new Graph API. After some nerve-wrecking days we're finally done with this refactoring. Luckily, as a Platogo developer, you won't notice anything different as it all happens behind the scenes. That's the beauty of our solution - integrate once & never worry about any changes. You know the saying: there's only one constant in software development - change.

Of course this is just the beginning. We're currently in the process of providing support for other social networks (the first addition will be available shortly). Our goal, ultimately, is to provide an abstraction for most of the popular social networks. Imagine: integrate once - run everywhere... =)

Become rich and famous

Monday, March 22nd, 2010

Just a week ago we launched our Facebook Wrapper and provided you with tools to publish your games on Facebook easily. Now it's time for you to finally earn some money with your finely crafted game.

Add buyable items in your Platogo backend. Then you can start selling in-game items and upgrades to gamers with just one line of code.

     PlatogoAPI.microtransactionService.buyItem( "tunnels", 1, buyItemHandler );

That's all there is to it! Gamers can now buy items directly within your game.

To be notified when a gamer buys an item from the shop, just add a callback:

     PlatogoAPI.registerBuyItemCallback( buyItemHandler );

For more detailed examples please have a look at our API Documentation:
MicrotransactionService.buyItem
PlatogoAPI.registerBuyItemCallback

If you have any questions, ideas or problems please use our feedback forum. We love to help!

Socialize your games and bring them to Facebook

Friday, March 5th, 2010

It's a great time to be a player and developer at Platogo!
We've listened to you and we are now bringing more games to Platogo by putting more effort on providing tools for game developers.

If you are a game developer, read on because we have excellent news for you.
You can now enhance your flash games with social features and bring them to Facebook easily using our wrapper.

Platogo Wrapper

(more...)

We loose (no, that’s not a typo)

Thursday, February 18th, 2010

Upon many requests from developers and gamers we decided to loosen the publish restrictions for games on Platogo. Previously, games had to have a level-editor which excluded a good deal of great games that wouldn't fit into the scheme of level-creation.

Now we accept ALL games (that are family-friendly and have a high score integration). Tataa!
The first games making use of this are already online. Check out the unique & very refreshing coign of vantage by our friends at bobblebrook and the very addicting L.A.2 by well-known indie developer Kenta Cho.

Stay tuned! There's more great stuff that we'll announce soon. (maybe around the GDC *hint*)

All Rights Reserved Copyright © 2008 Design by StyleShout and Clazh